Voice of The Wind - Devlog


The images I have uploaded is a visual analysis on my documentation process while creating this walking experience. I wanted to create a therapeutic game that allows players to immerse themselves as an animal wandering in a dream-like environment. I wanted to incorporate sound and use it as a peaceful mechanism for players to enjoy.  I also utilized  post processing to add saturation, focal distance blur, and blooming colors. I also created animation for the birds in the sky so it appears they are flying in the air.  Once again the images above is my initial start to finish , visual documentation. 

Side note: When I had finished the build, I had used a shader asset that did not support Unity building, therefore I had to restart my project once again.  Make sure when you all download assets, it has build properties.

Files

Voice of The Wind.zip 39 MB
Feb 18, 2023

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